TOLEDOT
Puzzle and crafting game based on exploring an ever-expanding world within the constraints of the internal facets of a cube. The player controls Ave, an innocent character who is looking for answers to the mysteries of life in this mysterious environment.

Awards
Game Jam+ Mexico winner 2020
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Period
November 2020 - March 2021
Engine
Made in Unity.
Role
Design
Toledot was a national winner in the Game Jam+ 2020 edition. It was my first approach to a large video game production team, with approximately 17 people in the development team.
Our pipeline was by agile methodologies, using Hack n' plan as the main tool to follow sprints that allowed us to deliver each stage of the Jam on time.
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In the team, my main task was to design the experience as close as possible to the vision of the game; having close contact with the programming area to design the systems required in the most optimal way for their programming. In addition, to resolve any doubts about the game loops and critical path of the experience so that they were correctly represented in the gameplay.
In addition to designing the UI wireframe and its interaction design in the user experience to work hand in hand with designers and programmers.

