Tochtli
Third person 3D game has elements of exploration, adventure and RPG. Look for exploration in the world and interaction with NPCs to obtain items that will help in the development and skills of the player. It is currently a simulator of the main city that serves as an approximation to the conceptual design of the video game and a cinematic that narrates part of the main story.

Period
June 2020
Engine
Made in Unity
Role
Game design and technical artist
My functions in this project was:
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Modeling:
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Modeling of 3D assets used in the simulator and kinematics.
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Creation of UV's.
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Rigging​
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Animation
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Game Design
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Game Concept Design about the game world.
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Programming
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Technical artist
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Integration of assets in Unity.
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Audio programming, first person tour and particles.
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