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Tanya Hdez. Bricker

TECHNICAL GAME DESIGNER

PHONE

(+52) 5518001773

EMAIL

LOCATION

México. (CT - Time zone)

SOCIAL MEDIA

LinkedIn:  www.linkedin.com/in/tanyahbricker

Twitter: @brick_tan

IG: @tanbrick

ABOUT ME

Degree in Art for video games from de Coco School Mexico University. I don't have an artistic profile, in my career I developed a hybrid technical profile I focused in game design and programming. I’m able to design mechanics, experiences, write game design documents and quickly develop prototypes in different game engines as Roblox, Unity and Unreal.

EXPERIENCE

SEEDIFY INC LIMITED
January 2024 - Present

AMBER STUDIO MEXICO
March 2022 - January 2024

SLANGWORKS
January 2020 - March 2022

KABUTO (THESIS PROJECT)
Game designer and programmer.

ELONCETITULAR (el11Game)
2018 - 2019

UGC Game Designer

  • Being part of Game Design team of Seedify to develop Seedworld. 

    • Create design documentation as Confluence pages, diagrams, Miro boards. ​

    • Develop quick prototypes in Unreal Engine 5 using blueprints. 

Game Designer in Roblox (Vertical mobile)

  • Lead Game Designer:

    • Adapting existing systems to Roblox acording the best practices of the platform.

    • Creating game design document of all the experience.

    • Investigation and researching of the experiencies to identify best practices for design decisions.

Production and programming department supervision

  • Coordinate development areas for the production of interactive stories.

  •  Progression and construction of levels of the interactive story in Unity.

Game designer and programmer

  • Game experience design: Game loop, mechanics, game systems, etc.

  • Documentation that validates the entire gaming experience: Game Design Document, High Concept Document, etc.

  • Prototyping gameplay and mechanics. Programming in C# using Unity 3D.

Game designer and programmer

  • Game experience design based on learning soccer in a dynamic and entertaining way.

  • Prototyping gameplay and mechanics.

  • UI design acoording to the experience and game feel.

  • Porting and publishing process in App store and Google Play.

  • Programming in C# using Unity 3D.

SKILLS

  • ​Development of video games for mobiles and PC: 5 years.

  • Intermediate knowledge in C#: 5 years.

  • Intermediate | Advance knowledge Unity: 5 years.

  • Experience in 2D | 3D development: 5 years.

  • Agile methodology (Jira, Trello): 2 years.

  • Proactive

  • Responsable

  • Teamwork

  • Creative

  • Efficient

EDUCATION

BACHELOR DEGREE OF ART FOR VIDEO GAMES

COCO School México | December 2021 (Holding degree)

© 2023 by Tanya H. Bricker. 

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