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LAZO

Lazo is a 3D third-person puzzle-adventure game developed in UE4. It was created as a final project for the Unreal Engine Training Center course taught by Arden Civil Association of Guadalajara.

This build represents only a prototype of the gameplay as a first approach to the main mechanics. The concept and design of the experience such as narrative, characters, level design, etc. they exist only in writing, they have not yet been developed.

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Period
October 2022 - November 2022

Engine
Unreal Engine 4

Role
Game Design and integration

Lazo was the final installment of the Unreal Training Center course to gain knowledge in Unreal Engine 4 and 5.
My participation in the team was mainly as a Game Designer, I also did level design and carried out part of the production; therefore I also managed the Unreal project on Github for saving versions according to each department.
Also, I supported the integration of the project and added mechanics and systems to complement the gameplay of the prototype.

  

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© 2023 by Tanya H. Bricker. 

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