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Technical & Gameplay Game Designer

Transforming complex ideas into polished gameplay systems, seamless UX flows, and playable prototypes for AAA and international projects.

5+ Years

Videogame Industry

Unity

Engine Expert

Unreal

Technical Design - Blueprints

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Featured Projects

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Role: Game Designer | Studio: Age of Learning | Platform: Mobile/Web

MRAE and ABCmouse - AofL

Designed educational mobile games for the ABCmouse app and My Reading Academy Español, focusing on gameplay, UX flows, learning objectives, and child-friendly interactions.

Secret Neighbor is out now on Roblox! _ Android, iOS, PC.mp4

Role: Lead GAME Designer | Studio: AMBER STUDIO | Platform: Roblox

Secret Neighbor Roblox Edition

Led the design adaptation of Secret Neighbor into Roblox, redesigning core systems, mechanics, UI/UX, and gameplay structure to fit the Roblox ecosystem.

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Role: UGC Designer | Studio: Seedify | Platform: PC

Seedworld

Designed gameplay systems, UX, balance, and prototyping for Seedworld’s creator mode: a modular construction system focused on user-generated content, allowing players to build their own levels inside the game.

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Role: LEAD GAME DESIGNER | Studio: TITAN GAMES | Platform: MOBILE

POP!

Designed the gameplay, systems, UX flow, screen structure, and wireframes for a 2.5D merge game for mobile.

What I Design

Gameplay Systems

Design mechanics, systems, progression, rewards, and player interactions that support clear and engaging gameplay loops.

UI/UX Flow

Create screen flows, wireframes, interaction maps, and player journeys that help turn complex systems into clear experiences.

Rapid Prototyping

Build and support fast prototypes in Unity, Unreal Engine, Figma and Claude to test ideas early and improve them through iteration.

Educational Games

Design playful learning experiences that connect gameplay goals with educational objectives, especially for young audiences.

Design Process

1. Idea

Understand the initial vision, goals, audience, and product needs.

3. Define Concept

Transform the idea into clear mechanics, pillars, gameplay goals, and user experience direction.

5. Playtest

Observe how players interact with the experience and identify friction points.

7. Development & Iteration

Collaborate with developers, artists, and stakeholders to adjust the design during production.

2. Research

Analyze references, competitors, player expectations, and design opportunities.

4. Prototype

Rapid technical gray-boxing in Unity or Unreal to test core feel.

6. Documentation

Create clear design documentation, flows, rules, systems, and implementation notes.

8. Balancing

Tune difficulty, pacing, rewards, progression, and overall player experience.

Let’s Build Amazing Games Together

Available for new opportunities in Gameplay Design, Technical Design, and UX Design. Let's create something extraordinary.

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