Featured Projects
What I Design
Gameplay Systems
Design mechanics, systems, progression, rewards, and player interactions that support clear and engaging gameplay loops.
UI/UX Flow
Create screen flows, wireframes, interaction maps, and player journeys that help turn complex systems into clear experiences.
Rapid Prototyping
Build and support fast prototypes in Unity, Unreal Engine, Figma and Claude to test ideas early and improve them through iteration.
Educational Games
Design playful learning experiences that connect gameplay goals with educational objectives, especially for young audiences.
Design Process
1. Idea
Understand the initial vision, goals, audience, and product needs.
3. Define Concept
Transform the idea into clear mechanics, pillars, gameplay goals, and user experience direction.
5. Playtest
Observe how players interact with the experience and identify friction points.
7. Development & Iteration
Collaborate with developers, artists, and stakeholders to adjust the design during production.
2. Research
Analyze references, competitors, player expectations, and design opportunities.
4. Prototype
Rapid technical gray-boxing in Unity or Unreal to test core feel.
6. Documentation
Create clear design documentation, flows, rules, systems, and implementation notes.
8. Balancing
Tune difficulty, pacing, rewards, progression, and overall player experience.